﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame1
{
    public class Live
    {
        public bool visible = false;
        public Vector2 Position;
        public SpriteBatch spriteBatch;
        public Texture2D particleBase;
    }
}
